Romi's rtlights file for Quake (rtlights pack for Quake - drop this file in your id1 directory to get improved performance in all id1 maps when using Realtime World Lighting in the options menu) Quake Retexture/Remodel Project (maintained by Up2nOgOoD as primarily a QuakeWorld content replacement project, difficult to install on DarkPlaces, formerly known as the QE1M1/QE1 project made famous by Tenebrae). Quake art enhancement projects Rygel's 2.7GB ultra pack (Rygel's 2.7GB ultra quality texture pack, ready to drop into a quake gamedir such as id1, or grab the 900MB high quality version here which loads much faster and is usable on video cards with less than 1GB video ram. Please read the ReadMe for additional information. The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls.īehind the scenes the code has changed a great deal, I was not content with the original QuakeC code, and I have greatly changed the engine while maintaining compatibility with normal quake modifications. It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway). ReadMe Download Screenshots Tech Notes Email Matrix Discord AboutĭarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality. Gameplay Videos Nexuiz 2.LadyHavoc's DarkPlaces Quake Modification This includes all new GUI graphics elements, as well as reflective water and improved particles. ![]() On February 29, 2008, nearly three years after the initial release, version 2.4 was released and brought major improvements to both the GUI and the graphics engine. Development continued after the initial release, with 1.1 released soon after, 1.5 released February 14, 2006, 2.0 released Jand 2.1 September 9, 2006. ![]() After four years of development with no budget, Nexuiz 1.0 was released on May 31, 2005, completely under the GNU GPL, and by the end of June had over a quarter million downloads. The original design called for a simple deathmatch project with a few levels and one character model to be released the next summer. Soon afterward the project moved to the DarkPlaces Quake engine created by Forest Hale, who later also joined the project. Nexuiz development started as a Quake modification in the summer of 2001 by Lee Vermeulen. Currently there are a few custom mods and maps used. ![]() Nexuiz supports most Quake modifications (although with varying functionality). It can also support new gametypes, or whole conversions quickly applied to it (much like Quake). Nexuiz is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. All these effects can be turned off to make the game run on older hardware. The graphics in Nexuiz use coronas, the bloom shader effect, Realtime World and Dynamic Lighting and shadowing, shaders (with OpenGL 2.0), offset mapping, and High dynamic range rendering. Nexuiz is a first-person shooter with nine weapons, 24 official maps and over 240 community created maps, as well as 15 player models.
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